Preparing 3D assets in third-party tools

Supported formats

When you want to bring the 3D assets created with a third-party tool to Kanzi Studio you have to import or merge the assets. You can import or merge 3D assets in these formats:

Different exporters in third-party tools handle content differently. For example, if you cannot get the expected result using .fbx, try using .dae.

Preparing 3D assets

As you prepare 3D assets for your Kanzi Studio project, keep in mind:

Preparing 3D assets in 3ds Max

As you prepare 3D assets for your Kanzi Studio project in 3ds Max, keep in mind:

Preparing 3D assets in Maya

As you prepare 3D assets for your Kanzi Studio project in Maya, keep in mind:

See also

Best practices

Importing 3D assets

Merging 3D assets

Importing

Using UVs